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Our Team

Paul Vogeleisen

Paul Vogeleisen

I led the team to ensure the success of the project by meeting deadlines and resolving conflicts. I also created a unique immersive sound experience.

GitHub Discord Linkedin

Project leader

Léo Sibour

Léo Sibour

I created the maps for Chapters 1 and 2 and helped add several features to the game.

GitHub Discord Linkedin

Game/Web Designer

Cyril Kohler

Cyril Kohler

I've set up a lobby-based multiplayer mode and realized the player's moves

GitHub Discord

Technical Director

Baptiste Marx

Baptiste Marx

I conceived the level design, developed the scenario, and managed the graphic assets to create immersive environments and a compelling story.

Discord Linkedin

Art Director

Realization of Treashunt
  • October
  • November
  • January/February
  • March soutenance
  • May/June

October

Starting the project, writing the specifications, brainstorming about the game during our many calls, etc.

November:

The basics of the game are clearly defined, including the graphic style, the type of game and the division of tasks.

January/February :

The team loses one of its members, but we don't let it get us down and we divide up the tasks. We are all preparing for the March defence.

March presentation :

The lobby map and game narrative are complete, the first version of multiplayer is up and running, and players can move and jump with the corresponding animations.We've even been able to get a head start on map design, camera management and interface.

May/June :

Enemy AI has been developed, the pause menu has been redesigned for better aesthetics, the player health system has been implemented with a life bar, and a timer has been added. The multiplayer system has been completely overhauled for a more secure and optimized version. Sound design is completed and a game trailer is edited and integrated into the website.

Website development
Start
October 2023

Site hosting

It was in this month that I initiated a repository on GitHub to host the Treashunt website.

Plus
January 2023

First Design

I've almost completed the first version of the home page, entirely in HTML/CSS. This approach has given me a thorough understanding of the basics of web development.

Plus
March 2023

Parallax effect

I integrated my first parallax effect into the “About” section without the use of external JavaScript libraries. This involved setting up event handlers and CSS transitions to create a smooth scrolling effect.

Plus
Juin 2023

Remastering

I've improved the home page to make it simpler and more modern with a new javascript effect

Plus